The phone was ringing as I arrived home one recent Sunday evening. A young man on the other end of the line was asking my thoughts about a research paper focusing on technology in an Orff classroom. He had found my website, and thought I might have some ideas that would broaden his perspective. (My recent appointment as educational consultant to the Ready to Learn Partnership evaluation team, awarded a Ready to Learn Media grant from the US Department of Education, has me thinking about appropriate use of technology and media these days.) As we engaged in a lively dialogue, I jotted notes down on a piece of scrap paper, and those notes will now become our guide to this topic.
First, let’s define technology – that ubiquitous set of “stuff” that has infiltrated our lives and those of our students so deeply in recent years, and is not going away. We will use the definition, for our pupose, of technology as “the group of electronic or digital products and systems through which ideas are recorded, manipulated, transmitted, and/or communicated.”
At first thought, the elemental, interactive, and communal nature of Orff-Schulwerk seems to put it at odds with technology – an antithesis, an opposite pole. Where could the data-driven character of technology possibly fit? Oh, sure, the teacher can use technology for record keeping, grading, keeping track of who had a turn, and how well each student did based on some criteria. Technology is perfect for those time-consuming and messy administrative tasks. A grade book is functionally the same as any other database or set of records. But this usage begs a question that emerged long before current technology became ubiquitous: Is it the teacher or the student who manipulates the tools, and who should it be, and why? Is the tool being used for learning, or simply to record the results of learning?
Orff teachers generally have imagination and flexibility, so perhaps those characteristics can be applied as we consider technology as a delivery system for the understandings and skills we intend for our students to discover. Are we clever enough to imagine ways in which technology will free and challenge our students, rather than limiting? When and where in our lessons does use of technology make the most sense?
If learning is a process journey to a destination goal, then technology can provide some of the vehicles we utilize to take the journey: visual, aural, and/or kinesthetic opportunities to learn.
Stimulus
Often in an Orff classroom we start with some stimulus through which students experience the concept or skill we intend to teach – an art print, a piece of music (vocal or instrumental), a pattern or group of patterns (rhythmic, melodic, movement, and so on), a story. Any of these could be presented through technology rather than by a live teacher doing whole class instruction. The teacher could prepare a series of centers where students went and completed a task designed to provide the first experience in a sequence of lessons.
So with a bit of imagination, we can see that technology might provide a motivating or novel starting point for exploration.
Brainstorming
Once the stimulus has been experienced and the desired elements identified, our next step in the process is usually to mess with the stuff somehow – combining and recombining in a multitude of ways – avoiding the hurried judgment in deference to divergent thinking, the generation of many ideas. This opportunity to elaborate is at the center of creative thought, leading to increased fluency and flexibility. Can technology help students brainstorm?
Divergent thinking eventually leads to convergent winnowing of the best ideas, and finally to one or more choices. Perhaps three great ideas are selected, or synthesized by combining several OK ideas. Then students might choose one of these ideas to work on.
Undoubtedly, there will be skills the students will require in order to accomplish the tasks they have chosen.
Building Skills
Can technology help students build skills? Let’s say that there are several rhythms the students are going to use as building blocks to create a melody on Orff instruments using the e minor pentatonic scale.
Creating and Performing a Product
While the end goal is really the learning gained as a result of the process, one of the hallmarks of the Orff process is usually a product of some kind that is performed for a real audience, such as classmates, another class, a concert for faculty or parents.
Technology can fit into any step in the process, and is not necessary at all steps. A good teacher mixes it up, and uses many strategies to keep things interesting. Still, as we brainstormed these ideas over the phone, we realized that technology would allow the students to be responsible for their own learning, and remove the teacher from that sometimes awkward place between the students and subject matter. We thought technology would facilitate creative thinking and minimize the type of teaching that is more drill than creative work. As we travel ever deeper into the technological age, we surely can use our abundant, collective creativity to put technology in the hands of children in the Orff classroom.
In the end, two very important technologies are the ones that brought us two into dialogue: the search engine and websites of the Internet that allowed this teacher from far away to find me, and the humble but ever so useful telephone. These media that allow us to converse so freely with colleagues who share out passion for children, learning, music, and movement would be case enough for linking Orff and technology, should all the other suggestions fail to convince.